Second Life hit a new peak last night – 66,429 concurrent users – at 10pm BST (that is 2pm SLT). It was not without it’s problems last night though. The database crashed leaving (it was reported to me) people unable to rez anything or even teleport anywhere. Online users dipped down to 41,915 10:40pm before rising up again. This was even before the blog reported things back alive again.
You are currently browsing articles tagged concurrency peak.