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Hole-y data

So the current users graph has a few more holes than expected. I’ve updated the script to be a little more intelligent and poll when it’s not received updated statistics (when it expected them too). Linden Lab/SL statistics aren’t perfect and not updated on time and sometimes not at all, so this will hopefully fill some hole – but it won’t do them all, alas.

We’ll be changing how the statistics are processed in the near future. Currently it’s using an old feed which does not have a timestamp. This means that there isn’t a way to know when the data isn’t being retrived apart from when you get repeated data for a prolonged period of time or noticeably horizontal lines followed by vertical lines on the graphs.

This will be more accurate, but also it will mean more ‘holes’ in the graphs. We hope to change the graphing engine also as well as giving more info on problems with the data.

This might also mean posting slightly more regularly on the site. You never know…

Stats interruption

We seem to have had some DNS issues apparently and lost about one hour, twenty minutes worth of statistic. Not sure if it was my end or Linden Lab end, but it is working again.

Click for more detail
Click on the image above for more detail.

I don’t think there are many people who think it’s been a particularly good week in Second Life. Shortly after I generated the graph to cover midday-midday for the last seven days (click on the graph for more detail) I couldn’t help but notice that problems were once again occurring once again. It seems the peak times are becoming a bit of a quagmire for us regular users. also has a live graph which covers online users for the last twenty-four hours.

Second Life hit a new peak last night – 66,429 concurrent users – at 10pm BST (that is 2pm SLT). It was not without it’s problems last night though. The database crashed leaving (it was reported to me) people unable to rez anything or even teleport anywhere. Online users dipped down to 41,915 10:40pm before rising up again. This was even before the blog reported things back alive again.

Well it’s evening and once again the Second Life asset servers are not a happy bunch. It wasn’t hard to notice in world before the grid wide announcement not to do anything with your inventory. From the live statistics graph I’m running I can already see that already 10,000 people have logged off or crashed off from the service (and counting). I wonder how many will disconnect or be disconnected before it’s fixed.

[Update 23:10] The drop is now nearer 20,000 people as logins are now disabled.

[Update 00:15] The daily graph has been updated and compares yesterdays (Fridays) online users with previous days.

[Update 00:25] The blog is reporting that SL is alive and well and accepting logins. I hope you can all log back in!